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Compiling a Lightwave 3D plugin in C programming language - The fastest way.
No matter what 3D software, it is always a struggle to find complete information on how to compile a plugin. It is more complicated when the 3D artist…
Luiz Carlos Lobato
Jan 29
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Compiling a Lightwave 3D plugin in C programming language - The fastest way.
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Blender 3D New Hair System to Lightwave 3D FiberFX Workflow
In this tutorial I'll show you how to convert Blender's 3D new hair system to Lightwave 3D FiberFx. For this, I am using the Einar's demo file that can…
Luiz Carlos Lobato
Jan 18
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Blender 3D New Hair System to Lightwave 3D FiberFX Workflow
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June 2022
Compiling Unreal Engine 5 on Fedora 36 - how to overcome the .NET NuGet error.
In the new Linux versions, the DotNet SDK has conflicts with NSS or ca-certificates. Different types of failures are raised in relation to a specific…
Luiz Carlos Lobato
Jun 8, 2022
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Compiling Unreal Engine 5 on Fedora 36 - how to overcome the .NET NuGet error.
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Running Houdini 19 on Fedora Linux 36
This is a requested tutorial, then I believe that some artists might had trouble to run Houdini in the new Fedora 36. Yes, there are some issues, but…
Luiz Carlos Lobato
Jun 6, 2022
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Running Houdini 19 on Fedora Linux 36
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September 2021
Lightwave 3D OpenVDB Morph Effect.
A very cool effect, very simple to do using the Lightwave 3D OpenVDB Toolkit.
Luiz Carlos Lobato
Sep 11, 2021
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Lightwave 3D OpenVDB Morph Effect.
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Lightwave 3D - Realflow workflow
This is a tutorial about how to export Realflow simulations and import them in Lightwave 3D version 2019 and above.
Luiz Carlos Lobato
Sep 8, 2021
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Lightwave 3D - Realflow workflow
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Exploring VDB's in Lightwave 3D
This tutorial is about experimentations and diverse views on using the openvdb toolkit in Lightwave 3D. The Idea The exploration here is about using…
Luiz Carlos Lobato
Sep 2, 2021
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Exploring VDB's in Lightwave 3D
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August 2021
How to render volumes faster in Lightwave 3D?
Lightwave 2018 brought a new PBR render engine with an unprecedented volume system in Lightwave's history. All new features are very nice. However…
Luiz Carlos Lobato
Aug 19, 2021
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How to render volumes faster in Lightwave 3D?
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How to import Kitbash 3D meshes into Lightwave 3D
The better way to import Kitbash 3D meshes into Lightwave is using the FBX importer in the Layout interchange bridge. The Lightwave artist have to click…
Luiz Carlos Lobato
Aug 7, 2021
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How to import Kitbash 3D meshes into Lightwave 3D
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January 2021
How to apply user created attributes in a V-ray shading network inside Houdini
In this tutorial I will show you how to use an attribute created in SOPS inside a V-ray shading network. In this practical example, I have a 3D model of…
Luiz Carlos Lobato
Jan 26, 2021
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How to apply user created attributes in a V-ray shading network inside Houdini
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Using V-ray 5 Material Library in Houdini.
Part 1 - Configuration (Windows) The Houdini artist can install the V-ray 5 Material Library on the moment of the plugin installation or set it up…
Luiz Carlos Lobato
Jan 20, 2021
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Using V-ray 5 Material Library in Houdini.
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May 2020
How to do a Bulge or “dented” effect using Tyflow openVDB.
The last update of Tyflow added nodes to work with openvdb volumes. Then, for the first time, 3DS Max artists can create meshes and effects using the…
Luiz Carlos Lobato
May 23, 2020
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How to do a Bulge or “dented” effect using Tyflow openVDB.
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