This tutorial is about experimentations and diverse views on using the openvdb toolkit in Lightwave 3D. The Idea The exploration here is about using openvdb to create landscapes. I'ts common to use the nodal displacement on an object with procedural textures until to achieve something like a landscape. This method requires a mesh with subdivisions to work properly, which can be very expensive to the render engine to calculate, and getting longer render times in the end.
Exploring VDB's in Lightwave 3D
Exploring VDB's in Lightwave 3D
Exploring VDB's in Lightwave 3D
This tutorial is about experimentations and diverse views on using the openvdb toolkit in Lightwave 3D. The Idea The exploration here is about using openvdb to create landscapes. I'ts common to use the nodal displacement on an object with procedural textures until to achieve something like a landscape. This method requires a mesh with subdivisions to work properly, which can be very expensive to the render engine to calculate, and getting longer render times in the end.